Kitesail Corsair She helps a lot when you’ve got a good board presence, but she doesn’t protect herself or have an ability that nets you cards or board position (except the ultimate, which can pop surprisingly fast). Let me know in the comments. First and foremost, the Humans deck has been putting up a lot of results recently, and I think this is going to be a good addition to what is already a very competitive deck. Crashing in for 8 damage per turn isn’t much of a payoff for 8 mana these days. Waiting an extra turn to play a creature kind of negates the haste advantage, and even if you have excess mana, the effect here isn’t that impressive. Etali is kind of similar—it costs 6, has a solid power/toughness ratio, and has a very powerful attack ability. Angrath delivers a beating on multiple fronts. In Sealed, my guess is it’s number two behind Tetzimoc. Spell Pierce is, obviously, already very good in this deck. Shouldn’t this be a multicolored card? As someone who has many moments of craving, this is a good one. Sign up for our newsletter today. On the other hand, you can have games where you will either have problems casting it (X/1 creatures on your side) or problems with flipping it. Verdict: Saproling players rejoice, this card has the right stats/costs to be worth a spot in many token decks. Hopefully, Rivals can breathe some new life into the format. They are these big, old, legendary creatures. This card gets my vote for the most ridiculous card from the new set. Let me know in the comments. Warkite Marauder is exactly what aggressive decks want. Luis is one of the most accomplished players in Magic: the Gathering history. ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks. It sucks that you sometimes just won’t be able to cast this (like if they have a 4/4), and a 2-mana 3/3 isn’t so amazing that this is an early pick. Merfolk are the best tribe, no questions asked. Verdict: Great addition for dedicated Merfolk tribal decks. The floor on this is high, since all it takes is one Merfolk hit before it’s paid for itself. You were on the play. If you are firmly in R/B Pirates, I’d bump this to a 3.5, as it threatens to deal a ton of damage and let your 2-drops trade up. There are cards that pump and grant creatures abilities, but rarely is that ability to just draw massive amounts of cards. They search up a card of their tribe, put it on top of your library, and then have some synergistic effect with that tribe. This just ticks all the boxes, and is good even in a deck without Dinosaurs (though much better with a few juicy targets). It’s also a good sideboard card if your deck doesn’t want it in the main deck, though I wouldn’t expect to see it come around late all that often. Every turn you have a spare black mana, you can just point at one of your opponent’s creatures and then on turn 6 tap all of your lands and you remove their board. Sadly, the majority of players won’t see a Leovold across their table ever again. Imagine you’re playing a control mirror. Rivals of Ixalan has turned out to be the “this card is good in one particular EDH deck and that’s it” set. I’m still a bit skeptical and both cards probably won’t see any play, but it might be worth trying them out. Kumena comes down much earlier on turn 3 and has excellent early-, mid-, and late-game abilities. First off, a great new Merfolk card: Silvergill Adept. I feel like players can occasionally overvalue cantrip effects especially in a 99-card format like Commander. At least you do get a Treasure out of the deal, making this a pseudo-ramp card, and playable in decks that don’t have the best curve. Auras took a hit here, what with Crashing Tide and Deadeye Rig-Hauler, which is something to keep in mind. Nezahal has some potential in blue control as a sideboard card for the mirror. A 2-mana bounce spell that turns into Time Ebb later in the game is a fine card, though I don’t expect to have the city’s blessing all that often in decks that want bounce spells. ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks. I think you can regularly cast it on turn 4 and a 12/12 is no joke. He can eat small creatures with the -3, set up attacks by stealing big creatures, and can attack their hand with the +1. Were any of my evaluations off? It goes well with the overall strategy of Merfolk too. Verdict: A solid beater for a few aggressive decks. 1 year ago. You can put a +1/+1 on a creature every turn and then if you’re ready for the final push you just flip it, pump your creature, and fly over for victory. This is a very interesting design and I am incredibly excited to try this card out in my own deck. Now, however, there is a must-include card in the form of this new lord, and even the decks that were previously not running green will probably now be at least splashing it for this card. Overall, I don’t think these cards are high picks in the first pack as they are multicolor, but I’d be interested in picking them up once I’m already in the two colors. Rivals of Ixalan is the last small set scheduled for Magic. Both of these tribes get some tokens, even if Vampires gets more, and both have good keywords (flying/unblockable and flying/lifelink), so I’m happy with either lord. If you do flip it, it’s very powerful, but not many decks will really be in a position to do so. A 5-mana 3/3 flyer is passable, if not exciting. Dusk Legion Zealot Now that the full spoiler of Rivals of Ixalan is out, there has been a lot of buzz around the more pushed cards which could be good enough for Modern. If your deck has good mana, this is a card you’ll want to play. 3. Although it’s been in a bit of a decline since the banning of Gitaxian Probe, this might help to pick it back up again. Ascend is a tough mechanic to evaluate for Commander. I’ve seen it be insane in Sealed every time it’s cast, and know it’s a windmill slam there. When you cast the spell, you can reveal a card that’s part of the tribe. Leave this to the Constructed brewers. I think Azor has great potential as a general and you can build a version of him that is more competitive or more casual. So, that’s a roundup of the top 5 cards that are potentially going to be Modern-playable. A great mana fixer that has relevant stats and can sacrifice to turn into a Dino is a card I can always see playing. I am excited to get off this plane and head toward Dominaria, a set that will fill us to the brim with EDH staples, no doubt. Of course, it will also be a 2/2 for 4 many games, which is a real downside. Thanks so much for reading, and until next time, be thankful Zacama isn’t in the same colors as Deadeye Navigator. Having a few foils of this card sitting around in your collection will be a solid investment for the future. Profane Procession could easily sneak in above everything but the top two, but I’m reserving judgment on that based on format speed. As for Journey to Eternity, I like it in combination with Sakura-Tribe Elder. This combines very nicely with combat tricks, and I’m not in the habit of cutting bears that are in a relevant tribe as-is. His resume includes eight PT top 8s with a win at Berlin in 2008, fifteen GP Top 8s with five wins, and a Hall of Fame induction in 2013. It just makes mana better across the board, and allows for splashes for time to time, which I view as a positive. Did you enjoy the Rival of Ixalan prerelease? Verdict: Cool card. It’s hard to race lifelinking flyers, and this goes nuts once you have a few ways to pump its power. He does do poorly against big creatures if you don’t have a way to defend him, but I count the -3 as enough defense, and he can tick up and be somewhat hard to kill even if they do have a 3/3 or 4/4 out. 1. Visit our Manaleak online store for the latest Magic: the Gathering singles, spoilers, exclusive reader offers, sales, freebies and more! I suspect you’ll want exactly 1 Recover in most black decks, as it is a little slow. Verdict: I suspect this card to see a fair amount of play in Commander. EDH has too many of those for this to be a game-changer. Waterknot. I will stress that I don’t think these are the only ones – Enter the Unknown has a lot of potential in Valakut/green ramp decks, and as mentioned above, Swift Warden will probably show its face in Merfolk – but I believe these are the ones which are most likely to have a big impact across the board, or affect the most competitive decklists. A New Way to Play – Artisan Commander by Paul Palmer, Two Cards To Buy For Each Of The Five Commander 2020…, Mighty Morphin’ – (Sultai Commander Deck Tech), by Paul Palmer.

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